AION 2 Field Guide

The zones you actually level through

ZoneWho levels thereWhat it is for
VerteronElyosThe Elyos starting territory. It carries 102 of the documented hidden cubes and the Elyos Empyrean Trace spawn.
AltgardAsmodianThe Asmodian starting territory. It carries the other 69 documented cubes and the Asmodian trace spawn.
ReshantaBoth factions, contestedThe Abyss. Open PvP territory with fortress objectives, and the place the Spacetime Rift sends you.

How the in-game map works

  • Open the world map from the interface and look for travel nodes before you walk anywhere. Teleporting between known points is dramatically faster than overland travel.
  • Automatic pathfinding in the global client has been widely reported as unreliable, so treat the map as the navigation tool and the auto-path as a suggestion.
  • Map markers carry collectible and event information, including the rift marker that appears when a Spacetime Rift opens.
  • The map doubles as a progress viewer for the cube sweep, which is why a filtered collectible view is worth learning early.

Reading the map like a local

  1. Set your next objective first, then look for the nearest travel node to it rather than the nearest node to you.
  2. Mark anything you cannot reach yet. Many traces sit in places that need flight or gliding, and a marked spot is a plan rather than a mystery.
  3. Plan a loop instead of a line. Collecting on the way to a quest hub costs nothing extra while travelling back for a single item costs a trip.
  4. Use the map to check which faction territory you are standing in before you pick a fight. Dying in the wrong zone is the most avoidable death in the game.
  5. Check the map for the rift marker before you commit a group, because the marker is the only reliable confirmation that the portal is actually open.

Where the collectibles sit

The two starting territories hold almost all of the documented collectibles: 102 hidden cubes in Verteron and 69 in Altgard, with a single documented cube in Reshanta from a pre-launch dataset. Empyrean Traces follow the same pattern, spread across faction territory with a meaningful number placed somewhere that requires flight, gliding or clearing a mob pack. The practical consequence is that the map you should learn first is the map of your own starting territory, because that is where a leveling character does the most collecting with the least travel.

Community map tools

Several community projects publish interactive maps with filters for collectibles, dungeons and rift entrances. They are third-party tools rather than official ones, and they are genuinely useful for a cube sweep because they solve the problem the in-game map handles least well: seeing every cube in a zone at once and ticking them off. Use them alongside the client rather than instead of it, since marker data can lag behind a patch.

Frequently asked questions

Frequently asked questions

How many zones does AION 2 have at launch?

The leveling world is built around the two faction territories, Verteron for Elyos and Altgard for Asmodians, plus the contested Abyss region Reshanta.

Does AION 2 have an interactive map?

Community projects publish interactive maps with collectible and dungeon filters. The in-game map handles travel nodes, collectible markers and rift markers.

Why does automatic pathing feel unreliable?

It is a widely reported weakness of the global client. Opening the map and using travel nodes is the faster habit, especially for long legs.

Sources checked for this page