AION 2 Field Guide

There is no single dungeon list

The global client carries 219 instances spread across ten systems, each one with its own entry counter and its own reward logic. Treating them as one ladder is the fastest way to waste a weekly lockout. The table below is the whole structure at a glance.

SystemCountPartyEntry limit
Sealed Dungeon161SoloNo entry count
Daily Dungeon3Solo14 per week, shared across the server
Expedition111 to 5, some need 2Odyle Energy plus weekly counters
Transcendence52 to 5Weekly final boss cap of 28
Sanctuary raid3104 attempts per dungeon per week, spent on entry
Ascension Trial6 plus 2 DoomSolo3 per week, spent on entry
Subjugation443 tickets per week, spent on entry
Growth2Open7 hours per week each
Nightmare26 bossesSolo2 per day, banking to 14
Unknown Fissure counterdaily dungeonSolo14 per week, shared across the server

The Expedition ladder is where gearing actually happens

Expedition is the eleven-dungeon progression spine and the only system that carries you from leveling into endgame. Each one has an Exploration mode (the client calls it Easy) and a Conquest mode (the client calls it Normal), and the last five also have Conquest Hard. Item level, not character level, is the real gate once you pass level 45.

DungeonExplorationConquestPartyBoss
Krao CaveLv20 / IL200Lv45 / IL7001 to 5Ultimate Berk
Urugugu CanyonLv28 / IL300Lv45 / IL1,4002 to 5Divine Auldor
Fire TempleLv35 / IL500Lv45 / IL2,1001 to 5not named in the client
DraupnirLv45 / IL700Lv45 / IL7001 to 5Transcendent Bakarma
Vakron Sky IslandIL1,400IL1,4002 to 5Vakron
Ferocious Horn DenIL2,100IL2,1001 to 5Ferocious Horn Nuakum
Dying Dramata NestIL2,800IL2,8002 to 5Decaying Durvati
Cradle of NihilityIL2,800IL2,8002 or moreAfflicted Bakarma
Hall of IllusionIL3,000IL3,0002 or moreNathara
Azure Breath IslandIL3,000IL3,0002 to 5Awakened Alturadon
Citadel of the Fallen DaevaIL3,800IL3,8002 or moreBasilus the False
Field footage

Dungeon and daily loop

Verified through the YouTube oEmbed endpoint against the real title and channel, with English captions downloaded and read for the highlights below.

AION 2 Global PVE - Every Dungeon, Raid, and Daily at Launch

Anders · uploaded 2026-09-15 · 18:33

Read from the transcriptVerified captions
  • Six Expedition dungeons are available at the start, each with Exploration and Conquest modes, and Hard Conquest is not in the launch build.
  • Exploration pays personal Kina while Conquest pays tradeable Kina, which changes what each mode is worth to you.
  • Transcendence runs four difficulty levels, matching the Korean client rather than being trimmed for launch.
AION 2 Global PVE - Every Dungeon, Raid, and Daily at LaunchAnders · English captions

The same dungeon pays two different currencies

Exploration and Conquest are not only a difficulty setting, they are an economy. Exploration pays personal Kina, which you keep, while Conquest pays tradeable Kina, which you can move between characters or sell. That single difference decides which mode is worth your Odyle Energy once you no longer need the gear: run Exploration when you are building one character, and Conquest when you are converting dungeon time into value.

Conquest runs longer than its entry requirement suggests

A Conquest Expedition is not a single boss fight. It places two mini bosses ahead of the final encounter, and it gives you more freedom in routing than Exploration, which hands you a fixed task list. That is worth knowing before a locked entry: if you are short on time, Exploration is the predictable option, and if you want the gear and the tradeable currency, plan for the longer run.

The drop pairing rule: farm in pairs, not in repeats

Every tier of the Expedition ladder is a pair. One dungeon drops weapons and accessories, its partner drops the armour set for the same gear level, and the wing material is split between them. This is the single most useful structural fact in the system, because it means one Krao Cave plus one Draupnir is worth more than two runs of either.

Gear tierWeapons and accessoriesArmourWing material
IL54Krao Cave - Rupture weapons, Berk jewelleryDraupnir - Bakarma setSealed Black Fragment, Blue Wave Wings
IL70Urugugu Canyon - Aulamus gearVakron Sky Island - Vakron setSealed Ancient Aullaeu, Forest Spirit Wings
IL86Fire Temple - Enraged Kromede gearFerocious Horn Den - Nuakum setSealed Kromede, Dark Veil Wings

Ferocious Horn Den also drops Wrathful Ego, the material used for Draconic crafting, which is why it stays relevant after you stop needing hybrid armour.

Transcendence: four stages behind an item level gate

Transcendence is five dungeons with no mode selector. Instead, the two entry dungeons run four numbered stages at item level 1,600, 1,900, 2,200 and 2,500, which gives you four clean short-term goals. Deus Research Base and Shattered Arkanis are the starting pair, and Stage 4 is the only party dungeon we could find that drops Unique Arcana cards, which makes it the target for anyone building around Arcana rather than raw stats.

The remaining three Transcendence dungeons scale higher: Submerged Life Temple from IL2,400, Mirror of Scarlet Desire from IL3,200 and Abyssal Horn Den from IL3,800.

Sanctuary raids: ten players, four attempts, spent on entry

  • Abyssal Forge: Ludra is the first raid at level 45 and item level 2,800, and its drop table is the largest documented at 256 items, including item level 102 Unique gear.
  • Corroded Decontamination Facility sits at item level 3,500 and Chalice of Muspel at 4,300 normal or 4,500 advanced.
  • You get four attempts per raid per week, and the attempt is consumed when you enter rather than when you clear. Walking in to look around costs a quarter of your week.
  • Each raid allows two revives, and only inside the miniboss and final boss rooms, so a wipe in trash cannot be recovered by burning revives.

Odyle Energy is the real daily limit

The counters look generous until you meet the energy cost. Odyle Energy caps at 560 for a standard account and 840 for a subscriber, regenerates 15 points every three hours, and therefore produces exactly 120 points a day. A standard Conquest cube most cost 40 to open, which is three dungeons a day, and the cheaper Exploration cubes cost 20 to 30. Top-tier modes charge 60. That is the actual throttle on how fast you gear, not the weekly reset.

Field footage

Dungeon structure

Verified through the YouTube oEmbed endpoint against the real title and channel, with English captions downloaded and read for the highlights below.

AION 2 DUNGEONS GUIDE 🔥 Everything You NEED to Know! Exploration, Conquest & Transcendence

kennai · uploaded 2026-09-08 · 12:35

Read from the transcriptVerified captions
  • Conquest demands a higher gear score and gives more freedom than the fixed task list inside Exploration.
  • Conquest Expeditions place two mini bosses ahead of the final boss, so the run is longer than the entry requirement suggests.
  • Transcendence is timed: the clock starts the moment you enter and you must reach a kill count before it runs out.
AION 2 DUNGEONS GUIDE 🔥 Everything You NEED to Know!  Exploration, Conquest & Transcendencekennai · English captions

What to run while you level

  1. Level 10 to 35: clear Sealed Dungeons as you pass them, and use the cheap Exploration cubes in Krao Cave, Urugugu Canyon and Fire Temple. The cubes cost 20, 20 and 30 energy, so they are the cheapest source of Enhance Stones in the game.
  2. From level 30: start the daily dungeon. Fourteen entries a week is a large, steady supply of the Enhance Stones that every later step consumes.
  3. At level 45 with item level 700: run Krao Cave Conquest for weapons and Draupnir Conquest for armour. Both can be done solo, and both drop item level 54 gear.
  4. At item level 1,400: pair Urugugu Canyon with Vakron Sky Island for item level 70 gear, and bring a second player.
  5. At item level 2,100: move to Fire Temple and Ferocious Horn Den Conquest. This is where Enhance Stones should be spent, not on the item level 54 set.

Frequently asked questions

Frequently asked questions

How many dungeons are in AION 2?

The global client lists 219 instances across ten systems, from 161 solo Sealed Dungeons to 3 ten-player Sanctuary raids. They are separate systems with their own counters rather than one list.

What is the first dungeon in AION 2?

Fire Temple is the first dungeon most players meet, unlocked around level 20 in Exploration mode, and it is solo friendly at that tier.

Why can I not enter a dungeon even though my level is high enough?

Past level 45 the gate is item level rather than character level, and four Expeditions also require a second party member. Check the item level requirement for the specific mode.

What is the best dungeon for Enhance Stones in AION 2?

Krao Cave and Urugugu Canyon Exploration are the cheapest cube opens at 20 Odyle Energy, and the level 30 daily dungeon supplies a steady fourteen entries a week.

Sources checked for this page